ASM Browser Engine
Overview
The ASM Browser is a pure assembly-language browser engine that runs at the kernel level, designed to serve and execute Node.js applications. It provides a machine-level interface for web-like functionality without requiring a traditional web browser.
Design Principles
- Pure Assembly: All core functionality in x86_64 assembly
- Kernel-Level: Runs in kernel space with direct hardware access
- Node.js Integration: Serves and executes Node.js applications
- Minimal Dependencies: No external browser engine (no Chromium, no WebKit)
- Native Rendering: Direct framebuffer rendering, no HTML/CSS parsing
Architecture Components
1. Browser Engine Core
File: kernel/browser/engine.asm
Purpose: Core browser engine that manages rendering, execution, and resource loading.
Components:
- Document Object Model (DOM) - Simplified
- Tree structure for UI elements
- Element properties (position, size, style)
- Event handling
- Rendering Engine
- Direct framebuffer rendering
- Rectangle, line, text rendering
- Image rendering (PNG, ICO support)
- Font rendering (bitmap fonts)
- JavaScript Runtime Bridge
- V8 engine integration
- Node.js module loading
- API bridge to kernel services
- Resource Loader
- File system access
- Network requests (future)
- Caching mechanism
2. Node.js Integration Layer
File: kernel/browser/nodejs.asm
Purpose: Bridge between ASM browser and Node.js runtime.
Components:
- Node.js Process Management
- Spawn Node.js processes
- IPC communication
- Process lifecycle management
- Module Loading
- Load Node.js modules from filesystem
- Resolve module dependencies
- Execute module code
- API Bridge
- Kernel syscalls → Node.js APIs
- Node.js requests → Kernel services
- Event system integration
3. Rendering System
File: kernel/browser/render.asm
Purpose: Low-level rendering primitives for UI elements.
Components:
- Framebuffer Management
- Direct memory access to VESA framebuffer
- Double buffering
- Dirty region tracking
- Graphics Primitives
- Rectangle fill/draw
- Line drawing (Bresenham)
- Circle/ellipse drawing
- Text rendering (bitmap fonts)
- Image Rendering
- PNG decoding (simplified)
- ICO decoding
- Image scaling
- Compositing
- Alpha blending
- Layer management
- Clipping regions
File Structure
kernel/browser/ ├── engine.asm # Core browser engine ├── nodejs.asm # Node.js integration ├── render.asm # Rendering system ├── events.asm # Event system ├── network.asm # Network stack ├── storage.asm # Storage system ├── dom.asm # DOM implementation ├── fonts.asm # Font rendering ├── images.asm # Image decoding └── api.asm # Browser APIs
API Design
Browser Engine API
; Initialize browser engine
browser_init:
; Initialize all subsystems
; Returns: success/error code
; Load Node.js application
browser_load_app path, callback:
; Load Node.js app from path
; Execute and register callback
; Render frame
browser_render:
; Render current DOM to framebuffer
; Handle dirty regions
; Handle input
browser_handle_input event:
; Process input event
; Distribute to handlers
Node.js Bridge API
; Spawn Node.js process
nodejs_spawn path, args, env:
; Create Node.js process
; Returns: process ID
; Execute Node.js code
nodejs_execute code, context:
; Execute JavaScript code
; Returns: result
; Load Node.js module
nodejs_load_module path:
; Load and execute module
; Returns: module exports
Integration with Existing Systems
- Kernel Integration:
- Uses existing VESA framebuffer driver
- Uses existing filesystem driver
- Uses existing process management
- Uses existing syscall interface
- Node.js Integration:
- Loads Node.js from
/usr/lib/nodejs/bin/node - Uses existing IPC mechanisms
- Integrates with window manager
- Uses existing event system
- Loads Node.js from
- GUI System Integration:
- Works with fwcompositor
- Integrates with window manager
- Uses existing input system
- Shares rendering primitives
Implementation Phases
- Phase 1: Core Engine
- Basic DOM structure
- Simple rendering (rectangles, text)
- Event system foundation
- Node.js process spawning
- Phase 2: Rendering
- Complete graphics primitives
- Image rendering
- Font rendering
- Compositing
- Phase 3: Node.js Integration
- Module loading
- API bridge
- Event integration
- IPC communication
- Phase 4: Network & Storage
- HTTP client
- Resource loading
- Local storage
- Session storage
- Phase 5: Complete Browser
- Full DOM implementation
- Complete API set
- Performance optimization
- Testing and debugging